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Incremental Stories

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A member registered Jan 05, 2022

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Cute story-driven game, but I would have liked more pressure than "will this finish in time?".  The decisions didn't quite feel meaningful to me: Do I want more of this?  Probably yes.  After the first few minutes of the game there was no money pressure either, so the only reason I might not have wanted more was that I didn't want to click that much.  I mean, I would have loved more druids on production, but not enough to click another 750 times just to double production speed.

But that also meant that there was no real barrier to seeing the story, which is a kind of good.

I enjoyed the game, nice mix of idle and active progress that both felt viable. A little bit grindy at the start but not too much... to be honest I'm not sure if this game would play worse without grind, because that seems to imply that there's a specific way to complete each challenge, whereas the current approach lets the player grind their way through rather than get stuck.

What might be a nice improvement is an interactive difficulty indicator before starting each challenge.  Just a coarse-grained "impossible / hard / easy / trivial" based on static multipliers so players don't get stuck trying to finesse a level that really requires a higher multiplier rather than better timing.

Beautiful game to watch run, a nice spin on the genre; nothing groundbreaking in execution, but a really nice fresh presentation that worked well.

Some of the upgrades didn't work for me, notably the last upgrades for automation, and they were so expensive that I'd done everything else before I could afford them anyway. Slightly disappointing, as I was hoping to be able to set the clock up on a cycle of dismantling, constructing and running.

I liked the tie-in of in-game time to the time on the clock, but the game was slightly hard to navigate after the sun set. Not a big concern in the game as presented because nothing that you needed to buy required night-time hours anyway.

Left me wanting more, which is always a good way to end it really.